//==============================================================================
// FacelessOne_anim.txt
//==============================================================================


                           ____________________________________
                          |                                    |
                          |      CREATED by WOLLIEWOLTAZ       |
                          |____________________________________|
//==============================================================================


//==============================================================================
//Visuals/Replacetextures
//==============================================================================




//==============================================================================
anim Idle
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual faceless_idle
				}	
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual faceless_idle
					ReplaceTexture facelessoneskinblue/facelessoneskinpurple
				}
			}
		}
   		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual faceless_idle
					ReplaceTexture facelessoneskinblue/facelessoneskinred
				}
			}
		}
   		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual faceless_idle
					ReplaceTexture facelessoneskinblue/facelessoneskingreen
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual faceless_idle
					ReplaceTexture facelessoneskinblue/facelessoneskinnightmare
				}
			}
		}
   }
}


//==============================================================================
anim Walk
{
   SetSelector none
   {
      VariationLogic
      set hotspot
      {
         version
         {
			Visual faceless_walk
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
               	  tag FootstepRight 0.20 true   
            	  length 1.5
//-- end auto generated section
         }
      }
      set hotspot
      {
         version
         {
			Visual faceless_walk
			ReplaceTexture facelessoneskinblue/facelessoneskinpurple
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
               	  tag FootstepRight 0.20 true
		  length 1.5   
//-- end auto generated section
         }
      }
      set hotspot
      {
         version
         {
			Visual faceless_walk
			ReplaceTexture facelessoneskinblue/facelessoneskinred
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
               	  tag FootstepRight 0.20 true
		  length 1.5   
//-- end auto generated section
         }
      }
      set hotspot
      {
         version
         {
			Visual faceless_walk
			ReplaceTexture facelessoneskinblue/facelessoneskingreen
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
               	  tag FootstepRight 0.20 true
		  length 1.5   
//-- end auto generated section
         }
      }
      set hotspot
      {
         version
         {
			Visual faceless_walk
			ReplaceTexture facelessoneskinblue/facelessoneskinnightmare
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
               	  tag FootstepRight 0.20 true
		  length 1.5   
//-- end auto generated section
	   }
       }   
   }
}

//==============================================================================
anim Bored
{
   SetSelector none
   {
      VariationLogic
      set hotspot
      {
         version
         {
			Visual faceless_bored
         }
      }
      set hotspot
      {
         version
         {
			Visual faceless_bored
			ReplaceTexture facelessoneskinblue/facelessoneskinpurple
         }
      }
      set hotspot
      {
         version
         {
			Visual faceless_bored
			ReplaceTexture facelessoneskinblue/facelessoneskinred
         }
      }
      set hotspot
      {
         version
         {
			Visual faceless_bored
			ReplaceTexture facelessoneskinblue/facelessoneskingreen
         }
      }
      set hotspot
      {
         version
         {
			Visual faceless_bored
			ReplaceTexture facelessoneskinblue/facelessoneskinnightmare
         }
      }
   }
}

//==============================================================================
anim Attack
{ 
   SetSelector none
   {
        VariationLogic
        set hotspot
        {
            version
            {
			    Visual faceless_attacka
			    tag Attack 0.49 true   
               		    tag GenericSound 0.40 true
	       		    tag SpecificSoundSet 0.40 false SwordSwing checkVisible
	    }
			version
            {
			    Visual faceless_attackb
			    tag Attack 0.49 true   
               		    tag GenericSound 0.40 true
	       		    tag SpecificSoundSet 0.40 false SwordSwing checkVisible
	       		    
            }
        }
        set hotspot
        {
            version
            {
			    Visual faceless_attacka
			    ReplaceTexture facelessoneskinblue/facelessoneskinpurple
			    tag Attack 0.49 true   
               		    tag GenericSound 0.40 true
	       		    tag SpecificSoundSet 0.40 false SwordSwing checkVisible
	    }
			version
            {
			    Visual faceless_attackb
			    ReplaceTexture facelessoneskinblue/facelessoneskinpurple
			    tag Attack 0.49 true   
               		    tag GenericSound 0.40 true
	       		    tag SpecificSoundSet 0.40 false SwordSwing checkVisible
            }
        }
        set hotspot
        {
            version
            {
			    Visual faceless_attacka
			    ReplaceTexture facelessoneskinblue/facelessoneskinred
			    tag Attack 0.49 true   
               		    tag GenericSound 0.40 true
	       		    tag SpecificSoundSet 0.40 false SwordSwing checkVisible
	    }
			version
            {
			    Visual faceless_attackb
			    ReplaceTexture facelessoneskinblue/facelessoneskinred
			    tag Attack 0.49 true   
               		    tag GenericSound 0.40 true
	       		    tag SpecificSoundSet 0.40 false SwordSwing checkVisible
            }
        }
        set hotspot
        {
            version
            {
			    Visual faceless_attacka
			    ReplaceTexture facelessoneskinblue/facelessoneskingreen
			    tag Attack 0.49 true   
               		    tag GenericSound 0.40 true
	       		    tag SpecificSoundSet 0.40 false SwordSwing checkVisible
	    }
			version
            {
			    Visual faceless_attackb
			    ReplaceTexture facelessoneskinblue/facelessoneskingreen
			    tag Attack 0.49 true   
               		    tag GenericSound 0.40 true
	       		    tag SpecificSoundSet 0.40 false SwordSwing checkVisible
            }
        }
	set hotspot
        {
            version
            {
			    Visual faceless_attacka
			    ReplaceTexture facelessoneskinblue/facelessoneskinnightmare
			    tag Attack 0.49 true   
               		    tag GenericSound 0.40 true
	       		    tag SpecificSoundSet 0.40 false SwordSwing checkVisible
	    }
			version
            {
			    Visual faceless_attackb
			    ReplaceTexture facelessoneskinblue/facelessoneskinnightmare
			    tag Attack 0.49 true   
               		    tag GenericSound 0.40 true
	       		    tag SpecificSoundSet 0.40 false SwordSwing checkVisible
            }
        }
    }
}
			
//==============================================================================
anim Death
{
   SetSelector none
   {
      VariationLogic
      set hotspot
      {
         version
         {
			Visual faceless_death
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.45 false HeavyFall checkVisible
		  tag SpecificSoundSet 0.55 false HeavyFall checkVisible
//-- end auto generated section
         }
      }
      set hotspot
      {
         version
         {
			Visual faceless_death
			ReplaceTexture facelessoneskinblue/facelessoneskinpurple
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.45 false HeavyFall checkVisible
		  tag SpecificSoundSet 0.55 false HeavyFall checkVisible
//-- end auto generated section
         }
      }
      set hotspot
      {
         version
         {
			Visual faceless_death
			ReplaceTexture facelessoneskinblue/facelessoneskinred
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.45 false HeavyFall checkVisible
		  tag SpecificSoundSet 0.55 false HeavyFall checkVisible 
//-- end auto generated section
         }
      }
      set hotspot
      {
         version
         {
			Visual faceless_death
			ReplaceTexture facelessoneskinblue/facelessoneskingreen
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.45 false HeavyFall checkVisible
		  tag SpecificSoundSet 0.55 false HeavyFall checkVisible 
//-- end auto generated section
         }
      }
      set hotspot
      {
         version
         {
			Visual faceless_death
			ReplaceTexture facelessoneskinblue/facelessoneskinnightmare
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.45 false HeavyFall checkVisible
		  tag SpecificSoundSet 0.55 false HeavyFall checkVisible 
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector none
   {
      VariationLogic
      set hotspot
      {
         version
         {
			Visual faceless_flail
         }
      }
      set hotspot
      {
         version
         {
			Visual faceless_flail
			ReplaceTexture facelessoneskinblue/facelessoneskinpurple
         }
      }
      set hotspot
      {
         version
         {
			Visual faceless_flail
			ReplaceTexture facelessoneskinblue/facelessoneskinred
         }
      }
      set hotspot
      {
         version
         {
			Visual faceless_flail
			ReplaceTexture facelessoneskinblue/facelessoneskingreen
         }
      }
      set hotspot
      {
         version
         {
			Visual faceless_flail
			ReplaceTexture facelessoneskinblue/facelessoneskinnightmare
         }
      }
   }
}
